![]() ![]() Depending on the type of mod, you may need to do a little tinkering. Ryan333: Any mod or saved game from the original version should still work with the GOG version. Using a different executable to start the game may also cause your saved games to go back into the SAVES directory.īut, in theory, any original mods should still work. ![]() This will preserve all the GOG shortcuts and DOSBox configurations which allow the game to start under Windows. EXE to start the game, you should rename the original WAR.EXE to something else then rename the mod's new executable to WAR.EXE. WAR.EXE is the game's main executable file. If the mod actually modifies or replaces the game files, then you may need to do a little more tinkering. In terms of gameplay, Warcraft: Orcs & Humans was very much inspired by Dune II: The Building of a Dynasty, which released in 1992 and solidified many of the conventions of the RTS (real-time strategy) genre (the genre dates back into the 1980s, but Dune II would steer it in a new direction for a new decade). So if your mod is a simple save-game file, just drop it into that cloud_saves folder then load it up in-game. Even if you're not using GOG's cloud-save functionality, that's where all your saved games go. Although the SAVES folder for your saved games is now named "cloud_saves". ![]() The directory structure and file names are almost identical to the DOS version (with some additional files and folders from DOSBox and plug-ins for the GOG Galaxy client). OldFartRTS: Just wondering if there will be any extra missions or MODS for Warcraft 1, coming from the GOG, or can the GOG version accept the old coded extras? Any mod or saved game from the original version should still work with the GOG version. ![]()
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